Additionally, using her super resets EP cooldown, so it’s wasteful to use it after Athletics Assault. You want the EP cooldown to be completely ready to go by the time Athletics Assault finishes in order to get as much energy back as possible. Manipulating EP Cooldown When given the option, it’s better to start a combo with Spear Combo instead of Athletics Assault.
Also, she can take advantage of turtling by just whiffing and cancelling a strike to build up free super gauge. If she has strong momentum, she can easily carry it to victory. Izzy can do a combo using 3 or even 4 attacks, which means the next combo she does can usually involve a super. Izzy fills her super gauge by performing 5 attacks.By using strikes pre-emptively, it forces her to rely on blocking or assists. Spear Combo has a long uncancellable animation, and Athletics Assault sacrifices a lot of damage when its cancel is utilized.
Green Fury Attack favors the defender in its mixup, and Chromafury Strikes can just be blocked after beating a breaker.
It spawns far behind the leader, so it can occasionally be used to avoid attacks. Its low cost makes it great for combo filler, but it’s risky to use as a combo starter unless you’ve immediately blocked something. It has slow startup and is dodgeable, so it’s generally best used as a combo extension.Ĭost: 2 A cheap but slow to start projectile that knocks back the opponent. Izzy sends out a projectile that launches the opponent. To fill the gauge, she must use 5 attacks. Super: Tiger Fury Strike Izzy’s super gauge increases by spending EP on leader attacks. It’s possible to dash cancel this attack after the javelin toss to make it less risky to use. If that knee connects, a 3rd hit comes out to launch the opponent. However, this makes it a poor choice to use as a strikeout.Ĭost: 4 A quick javelin toss that stuns the opponent, followed by a jumping knee. It can’t be cancelled until the 2nd hit, but it’s still fast enough to mix up most opponents. If used against an airborne opponent, it ends with a stun. Due to its multiple hits, it’s particularly weak against strikeouts.Ĭost: 3 A quick 3 hit combo with excellent range ending in knockback.
Its first hit has poor range, but the full combo goes a good distance. Primary 2: Spear Combo Type: Breaker Cost: 4 A breaker combo ending in knockback. While it’s best to save this move for a juggle, sometimes letting the attack finish can catch an opponent by surprise. If the 3rd hit connects, the 4th is guaranteed. It can be dash cancelled on the 1st or 2nd hit. Primary 1: Green Fury Attack Type: Strike Cost: 3 A 4 hit combo that knocks back on the final hit. She lacks a counter, but if played just right, she doesn’t need one.
Depending on the cards that become available or the assists on the team, she can do some of the more devastating combos in the game. Once she’s built up her super, she can use it to extend combos for outstanding damage. The mere existence of Athletics Assault in her kit is enough to scare the opponent into not turtling up with defense. Izzy Garcia is an Epic Attacker with low cost attacks and a scary offense. Izzy Garcia joins the fight in Legacy Wars